(Although I personally don't consider the change of the perspective from 2,5D to 3D as really bad as others do)Īlthough you had to gain experience here to get ahead, it was much better telegraphed on the world map. The third Trine, although not a complete disaster, was not really well thought out either. Levers were often difficult to see in the background, which is why I occasionally overlooked them. Once again the gameplay with Amadeus was a bit sluggish. (I have always collected all the experience I could see, even in the first Trine, but apparently that was not enough to serve as a buffer in case you buy wrong skills, in the second Trine)Ĭollectible experience was much worse to see than in the previous Trine game. It looked more like Super Mario coins, which you CAN collect, but you don't have to. From my previous experience of the first trine, I never saw experience as something that MUST be collected. As a result, I did not buy certain skills and had previously bought unnecessary skills for certain puzzles and therefore did not get ahead, which is why I had to replay certain levels and search for as much experience as possible, just to earn several skill points in order to advance. As a developer, you couldn't design puzzles with the guarantee of knowing that you already had certain skills. It was necessary to gain experience in order to buy the right skills to get ahead. The second Trine was much better than the first, but still not perfect. The gameplay was quite sluggish, especially with the magician Amadeus.Īnd anyway, all of the first three Trines had a launcher that was another step between me and playing the game. They were almost always skeletons, different types of skeletons, but still skeletons and that was boring. The first Trine had too few types of opponents. I had "seen" various problems with the different Trine games and all were slightly different in its nature. I just heard recently about this platformer series and decided to play it through around March 2020 for the first time (blind). I am relatively new and inexperienced in the Tine "universe", so to speak.
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